Seemless real time portals using stencil testing When I first saw the portal mechanics in Valve’s Portal game, I was […]
Blog-old
Voxel terrain generation with Perlin noise and instanced rendering
Voxel terrain generation with Perlin noise and instanced rendering The goal of this project was to achieve a Minecraft like […]
Minimal game engine written in C++ using OpenGL
Minimal game engine written in C++ using OpenGL In this post I would like to showcase a game engine based […]
A genetic algorithm using neural networks in Unity
A genetic algorithm using neural networks in Unity Genectic algorithms are used to solve optimization/search problems, by mimicking biological processes […]